And he’s right, given the limits we see on player counts, which means big virtual events must be fractured into hundreds of thousands of instances for everyone to experience the same thing. “Today’s virtual worlds are a limited experience – small scale, siloed, and insecure,” says Craig Beddis, Hadean cofounder and CEO. The main point here is about achieving scalability past what Fortnite and the Unreal Engine as a whole may be able to do now. But it would not appear that this tech would represent some mass switchover to relying on the blockchain nor something like introducing NFTs into the Fortnite ecosystem. While Minecraft has banned NFTs and Steam doesn’t allow blockchain games, Epic Games has been a tad more open to the concept, allowing at least a few Web3 games on the Epic Game Store. While Hadean has worked with Web3 metaverses and utilizes blockchain tech in part, it’s unclear the full extent of what role the blockchain may play into all this for Epic. This tech may be a part of how that comes together, in the long term. And I have full confidence Epic plans to expand Fortnite dramatically beyond its battle royale focus in the future, building out a more full metaverse-like world for players to exist in, though they have yet to announce specific plans for that. In the pursuit of further scalability, Epic believes Hadean’s “open platform for distributed cloud computing” may be part of solving that. Epic may have a live event on the Fortnite map, a Travis Scott concert or a scripted monster battle, but it has to be broken up into instances of just 100 players each, the map maximum. You can see the current problem within Fortnite itself.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |